And Plague Tale: Requiem now has a 60fps option, so what's the problem? (2023)

Your wish has been granted. A Plague Tale: Requiem made its debut on PlayStation 5, Xbox Series X and S in late 2022 - a true next-gen project with a huge leap in visual quality over the original game from 2019. A game that pushed developer Asobo Studio's in-house engine from significantly higher-quality materials, lighting, and stage details, even increasing the number of rats from 5,000 to 300,000 tidal waves. It's still a true showcase for newer consoles, but for many the online discourse has been reversed by the fact that it ran at just 30fps on the PS5 and Series X. Or 40fps if you ran the game with a 120Hz screen plugged in. Still, that's 30fps for most people, and most importantly, a step backwards from the original game's 60fps performance when played on these consoles.

(Video) A Plague Tale Requiem - 60FPS Performance Tested - PS5 vs Xbox Series X

Enter patch 1.5 and Asobo finally has an answer. This new update adds a 60fps performance mode alongside the existing 30fps resolution mode and it really works. Finally, the action of the game, its combat, the camera movement flow like silk in 60 fps. In fact, on both PS5 and Series X, I've hardly seen a single dip below this new performance mode. As a side note, the S series unfortunately doesn't get any updates here, and this build sticks to 30fps as usual. But there's also a catch for two premium consoles.

There is compensation. A hint on how 60fps is achieved is in the Asobo patch notes, where there are new options for PC since patch 1.5. Most importantly, players can now adjust the refresh rate for rats and NPCs, as well as reduce the number of rats on screen. All this significantly saves CPU performance. And so, to cut to the chase, both the PS5 and Series X use the "low refresh rate of rats and NPCs" option. Being the result? While we have the game at 60fps in performance mode, the problem is that the rat swarms and characters around towns still update at 30fps.

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(Video) A Plague Tale: Requiem - No 60FPS Mode on Xbox and PS5

The most obvious example of the Asobo reduced animation trick is the dark areas of the Requiem crypt. We get 60fps animations on Amicia as she lights a path through the shadows, but here the rats at her feet are running at 30fps. It creates an otherworldly effect, a disconnect between the player's movement, the camera, running at 60 speed, then a swarm of rats updating at half that speed. Honestly, for any scene where rats dominate the screen to such an extent, it begs the question: can the game always run at 60? The good news is that this is not the case for most of the game. Entire missions go by without seeing any mid-updated items, rats or otherwise, and you might as well get used to it. Either way, it's a clear demonstration of why A Plague Tale Requiem was set to 30fps at launch.

Interestingly, it's hard to see a significant drop in rat counts on PS5 or Series X, depending on your PC options. I'll be honest, I didn't count those 300,000, but what we have in 60fps performance mode is still an overwhelming number. no complaints. The most visible change, however, is with NPC refresh rates on PS5 and Series X. NPCs in cities rely on a similar scam, even if it works a bit differently than rats. In this case, the animation rate of the townspeople is measured by distance, similar to the Elden Ring's approach to enemies. From a distance, individual characters update at just 20fps, but when you get closer, it drops to 30fps, and you end up with full 60fps animations when you're a few feet away. Fortunately, this only applies to NPCs in large cities. Human enemies on the field are always refreshed at 60 fps, and even at long distances they stay at 60. Asobo made the right decision: keeping enemies at 60 fps certainly helps players with responsiveness and counters in any real action.

(Video) A Plague Tale Requiem Optimization Guide | Max FPS | Best Settings

Other compromises are also made to get frame rates up to 60, starting with resolution. Taking the Series X as an example, although PS5 is also affected, the pixel count drops to a native 1920x1080, down from 2560x1440 in normal resolution mode. On both PS5 and Series X, this 1080p image tends to blur details in the distance. But in general I would suggest that doubling the refresh rate in performance mode compensates for the loss in image quality.

And Plague Tale: Requiem now has a 60fps option, so what's the problem? (1)

There are a few other performance mode improvements worth mentioning. Asset quality is downgraded, meaning close-ups of materials such as wood, rock, and even character clothing reveal a much lower resolution texture. It's a bit of a struggle to detect the in-game camera, but in cutscenes comparisons show that resolution mode is a marked improvement for visual purists. Again, this also applies to the PS5. Draw distances are similarly affected, and even subtle changes to ambient occlusion and shadows are affected, but overall nothing that noticeable.

For complex areas such as cities, the cutouts are even larger to maintain 60fps. For starters, in performance mode, entire patches of grass are completely removed from the scene. When switching between market modes, it's clear that plant details are never fully visible when playing at 60fps. What's even more amazing is that the wildlife, poultry and waterfowl that walk the streets are also killed in performance mode. During the walk, some animals stay on the sides, but freely moving animals are removed from the scene. These critters tend to crouch down and out of your way as you progress, and again this is likely another concession to offload your CPU.

(Video) A Plague Tale: Requiem Performance Improvements! PC vs PS5, Optimised Settings + More!

Some final points: the resolution mode in patch 1.5 runs at 1440p of course, and uses mostly the same settings as the pre-patch default mode. On both PS5 and Series X, anyone wanting to play at 30fps with higher texture settings, draw distances, and more will have that option today in patch 1.5. And the second point? If you prefer to play at 60fps in performance mode, both PS5 and Series X offer the same level of image quality. Comparing the settings between the two shows no difference: both run at 1080p, with texture settings, draw distance, etc. adjusted accordingly. And, as we'll see, they both run that way at a flat 60fps as well.

And Plague Tale: Requiem now has a 60fps option, so what's the problem? (2)

In benchmark tests, optimizing Asobo to 60fps was a great success. After dropping to 1080p, flora and fauna were removed, texture resolution and ambient occlusion quality were reduced. After locking the rats to 30fps, the actual game actually runs at a smooth 60fps. The gameplay benefit is also tangible. For a slingshot, for the overall smoothness of camera rotation, it flows beautifully. I'm all for the option, and even more pleased that this performance option rarely drops below target on PS5 or Series X. Even the city square and open areas with hostile NPCs and rats are no problem. I only detected slight jitters when the rats first appeared in the Series X, although on the second run it improved to a flawless 60fps.

In addition to the hits of 60fps performance mode, here's an extra surprise in update 1.5. When you connect a PS5 or Series X to a 120Hz display, this mode works at a fully unlocked frame rate. This also potentially allows the renderer to max out at 120fps, in rare cases including select cutscenes. But in general gameplay, we're more likely to see 70 to 100 frames per second, sometimes dropping to the mid-60s during the opening around the castle ruins. It's really fascinating to see this included and gives you an idea of ​​where the most important areas of the stress test are. How wide or narrow is the headroom above the 60fps line at 60Hz. Another interesting twist is that the rat's animation refresh rate changes to 60fps as long as both consoles are transmitting at 120Hz.

(Video) A Plague Tale Requiem | OPTIMIZATION GUIDE / BEST SETTINGS | Every Settings Benchmarked

It is also worth mentioning the state of the 1440p resolution mode. When connected to a 60Hz display, you get a 30fps lock as before the patch, running at 1440p with all the added bells and whistles in textures, vegetation density and more. And just like before, switching to a 120Hz display in this mode brings you back to 40fps. I'm happy to say it works equally well on both Series X and PS5, with some big dips below 40 if you prefer to aim for higher visual quality. At 40 or 30 fps in resolution mode, it inevitably hides the lower refresh rate of rats and NPCs. Either way, it's never performed better, and performance has dropped (mostly) to a flat line since launch.

And Plague Tale: Requiem now has a 60fps option, so what's the problem? (3)

Asobo Studio answered the call to play at 60fps. The sacrifices are obvious: a drop to 1080p, partially enhanced elements, lower-quality textures, and a lack of city detail, but it gets the job done. A Plague Tale: Requiem runs smoothly at 60fps, and by accepting the disconnect with those 30fps rat animations, it really does play better than ever. It's a great optional extra, and there's nothing stopping you from going back to the original 30fps.

In response to criticism that it runs at 30fps at launch, update 1.5 also reveals the cost of next-gen graphics. The advances in the complexity of the scenes, materials and AI elements that are integrated into the game design are a huge step up from the original A Plague Tale. However, each of these points is significantly lowered to allow for 60fps here. He explains that pushing technical boundaries isn't free, and even on newer systems like the PS5 and Series X, GPU and even CPU resources are a big factor in the pursuit of 60fps.

(Video) A Plague Tale: Requiem - 120fps Patch tested on PS5, Xbox Series X|S & PC Technical Review


Will Plague Tale Requiem have 60fps? ›

A Plague Tale: Requiem flows smoothly at 60fps, and accepting the disconnect with those 30fps rat animations, it really does play better than ever before.

How do I enable 120Hz in Plague Tale Requiem? ›

To run the game in 120 Hz mode, you will need to head into the settings of your Xbox Series console and enable the option to play the console in 120 Hz first. You also need to be on a supported display that allows 120 Hz.

Is plague tale Requiem not optimized? ›

Performance is much improved on both PlayStation 5 and Xbox Series X and it's also good to see that these are actual optimisations as opposed to, say, a noticeable culling of features.
PC Optimised SettingsConsole Equivalent Settings
Screen-Space ReflectionsMediumMedium
Light ShaftsMediumMedium
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Nov 16, 2022

What is the FPS cap in plague tale Requiem? ›

Sadly, A Plague Tale: Requiem does run at just 30 FPS on consoles. There are currently no performance options that players can tweak to boost the frame rate beyond the 30 FPS cap. On both PS5 and Xbox Series X, the game is capped at a 1440p resolution and 30 frames per second.

Is A Plague Tale: Innocence locked to 60fps? ›

Unfortunately, A Plague Tale: Requiem does not have 60 FPS. It is limited to 30 FPS (or 40 FPS if you have a 120Hz monitor/TV).

Did old games run at 60fps? ›

60fps games have been around since the 70s in general though. Some games run at 60 FPS like Super Mario Bros and The Legend of Zelda - however for games that pushed their hardware limits they would need to lock the frame rate to prevent stuttering and frequent crashes.

Is Plague Tale Requiem 120 fps? ›

A Plague Tale: Requiem's Performance Mode is live, with enhanced graphics for PC and a 60 FPS mode for PS5 and Xbox Series X! Today, Focus Entertainment and Asobo Studio are thrilled to announce the release of a new patch for A Plague Tale: Requiem, the critically praised and multi-award-winning action-adventure.

Is plague tale requiem 30 fps on PS5? ›

On PS5, the game runs at 30fps in 1440p, or at 40fps if you have a TV capable of outputting 120hz, and there are no different performance modes, as players have gotten used to this generation.

Will A Plague Tale: Requiem get performance mode? ›

A Plague Tale: Requiem's performance mode is now live, which means the PlayStation 5 and Xbox Series X versions have a 60fps mode. The 60fps option scales the resolution down - you can pick the default resolution mode if you want to enjoy the visuals at their best.

How many endings does Plague Tale Requiem have? ›

The events of A Plague Tale: Requiem follow six months after the end of the first game, and this expansive sequel features two different endings as well as a post-credit scene to wrap up the latest chapter of the series' somber story.

Did plague tale requiem sell well? ›

It was the fifth best-selling video game in the United Kingdom in its week of release. On 4 November 2022, Focus Entertainment announced that the game had reached more than 1 million players.

Is A Plague Tale: Requiem 4K? ›

With A Plague Tale: Requiem releasing, now's the perfect time to compare Requiem with its predecessor, A Plague Tale: Innocence. Both games are running at 4K on PS5.

Will Plague Tale Requiem be good? ›

A Plague Tale: Requiem is another feather in Asobo's cap, a sequel that delivers more of the tense, emotionally-wrenching story that we enjoyed so much in Innocence. It's simply breathtaking to look at, with great voice acting to boot. A must-play if you enjoyed the first game.

Will A Plague Tale: Requiem have RTX? ›

A Plague Tale Requiem updates have landed, and you can now use ray tracing to enhance the horror stealth game's murky shadows.

Is A Plague Tale: Requiem longer? ›

When focusing on the main objectives, A Plague Tale: Requiem is about 17 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 27½ Hours to obtain 100% completion.


1. A Plague Tale: Requiem - 120fps Patch tested on PS5, Xbox Series X|S & PC Technical Review
(NX Gamer)
2. A Plague Tale Requiem Gameplay Walkthrough FULL GAME PS5 4K 60FPS No Commentary
3. GTX 1060 vs Plague Tale Requiem PC | All settings and resolution scaling tested|
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4. A PLAGUE TALE REQUIEM PS5 Gameplay Walkthrough - FULL GAME [4K 60FPS]
5. EASIEST and SIMPLE CRASH FIX | A Plague Tale: Requiem
6. A PLAGUE TALE REQUIEM Gameplay Walkthrough Part 1 FULL GAME [4K 60FPS PC ULTRA] - No Commentary
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